Been Busy

Despite my desires to continue building out the various projects I work on in my free time, the reality is that I simply don't have the desire or drive to do so these days. That sounds like the lead-up to a post about depression (something I certainly have struggled with…

"Visual Horror": coming soon...

This will be a very short experimental game. I originally built it to prototype an idea for a "monster" in a horror game that would try to get you to look at it, as it would only attack if it was visible. That turned into some puzzles that could be…

"Visual Horror" Prototype

I've been working on a prototype for a horror game, based on the idea that you aren't allowed to look at the "monster". Some technical and design info after the video. CW for a jumpscare/loud noise at the very end of the video The original idea just started with…

The importance of preset saves

When building a game with any sort of progression you need a quick way to jump to various points of said progression. For a multiplayer FPS that might be having the ability to debug-drop weapons. For a 2d platformer that might just involve a level select. For some games it…

Supertalk has been released

...as an open source project :) redxdev/SupertalkDialogue scripting language for Unreal Engine. Contribute to redxdev/Supertalk development by creating an account on GitHub.GitHubredxdev [https://github.com/redxdev/Supertalk]…