The importance of preset saves

When building a game with any sort of progression you need a quick way to jump to various points of said progression. For a multiplayer FPS that might be having the ability to debug-drop weapons. For a 2d platformer that might just involve a level select. For some games it…

Realtime turn-based AI

You know how in most forms of media (games, comics, movies, whatever) if a group of people gang up on the "hero" or player, they tend to attack one at a time? It's a pretty common trope [https://tvtropes.org/pmwiki/pmwiki.php/Main/MookChivalry], but at least as far…

Scripted Dialogue Sequences

I've been working on a prototype for a game in Unreal as a personal endeavor for around 8-9 months now. One of the systems I setup pretty early on was a way to very easily script cutscenes through blueprint. It's primarily based around writing textual dialogue, and is called "TalkMoment"…