Designing AI for Explore

In my previous article [https://xbloom.io/2017/11/10/scriptable-dungeon-generation/] I talked about designing a dungeon generation system for the roguelike I'm working on [https://xbloom.io/2017/11/07/designing-a-web-based-roguelike/], Explore [https://xbloom.io/tag/explore/]. Today I'm going to talk about writing the AI and some of…

Scriptable Dungeon Generation

I've talked about dungeon generation in the past [https://xbloom.io/2016/04/17/more-complex-dungeon-generation/], specifically an algorithm that I've used in a few places. That same algorithm is at work in my roguelike which I've been calling "Explore [https://xbloom.io/tag/explore/]". Since I've already covered exactly how…

Designing a web-based roguelike

For a couple of weeks I've been working on a number of new projects, but the one I want to talk about today is a little web game. I don't have anything but a code-name for it yet, but the overall goal is a web-based game in the vein of…