Improving Pathfinding + Navigation

In my last post [https://xbloom.io/2020/01/20/scriptable-cinematics-with-coroutines/] I showed off how my cinematic system works. The result was this nice little gif: The caption said, "The navigation system is a little funky and needs a rewrite"... Well, now I've done a large refactor of the navigation…

Scriptable Cinematics with Coroutines

I've been working on and off on a small 2D ARPG for a year or so. There's very little to show right now (and it's almost entirely using placeholder assets) but I'm incredibly proud of some of the underlying tech. Kenney [https://kenney.nl/] makes some wonderful assets to use…