Realtime turn-based AI

You know how in most forms of media (games, comics, movies, whatever) if a group of people gang up on the "hero" or player, they tend to attack one at a time? It's a pretty common trope [https://tvtropes.org/pmwiki/pmwiki.php/Main/MookChivalry], but at least as far…

Scripted Dialogue Sequences

I've been working on a prototype for a game in Unreal as a personal endeavor for around 8-9 months now. One of the systems I setup pretty early on was a way to very easily script cutscenes through blueprint. It's primarily based around writing textual dialogue, and is called "TalkMoment"…

Complex dungeon generation

This was a post from my old blog. Some links/formatting/images may be out of date. I can't release the original source used for this (which was written in C++), but I have a very similar implementation in C# from a different project that I've posted in full here:…