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Scriptable Cinematics with Coroutines

Sam Bloomberg on C#, lua, code, monogame, .net, cinematics | 20 Jan 2020

I've been working on and off on a small 2D ARPG for a year or so. There's very little to show right now (and it's almost entirely using placeholder assets) but I'm incredibly proud of some of the underlying tech. Kenney makes some wonderful assets to use for prototypingThe custom…

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