Realtime turn-based AI

You know how in most forms of media (games, comics, movies, whatever) if a group of people gang up on the "hero" or player, they tend to attack one at a time? It's a pretty common trope, but at least as far as games go it's also somewhat required for…

A small header-only C++ ECS library

This was a post from my old blog. Some links/formatting/images may be out of date. "I haven't made a post in a while. I should work on that," I thought to myself. "Oh, I know! I'll talk about the little library I made a few…